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1. Incarna needs to be optional (leave pod button). - in EVE General Discussion [original thread]
Wasting resources on a client facet that is not needed is poor design unless it's made optional. Here is why incarna needs to have a button to load walkable station environment (graphics client for your character): 1) Lower end machines can pla...
- by Silver Hair Carson - at 2011.04.21 22:46:00
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2. Ships for ratting in blood raider sanctums? - in Ships and Modules [original thread]
paladin or nightmare (cap boosted dps setup with t2 energy discharge elutriation rig to make guns stable) any amarr t1 battleship as secondary option
- by Silver Hair Carson - at 2011.04.21 11:53:00
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3. Incarna - optional feature? - in Player Features and Ideas Discussion [original thread]
Originally by: MotherMoon Originally by: Silver Hair Carson For me personally the only use I could see of multi-client Incarna is chatting with your other alts in a bar. Not worth buying a second computer to make them run with. A l...
- by Silver Hair Carson - at 2011.04.20 00:21:00
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4. CSM: make Incarna optional (client stability) - in Jita Park Speakers Corner [original thread]
Incarna NEEDS to be optional to not have a severe effect on multi client stability. One of the best things about eve is that you can play several clients on a computer both in required player focus and computing resources. For many players (myself...
- by Silver Hair Carson - at 2011.04.20 00:16:00
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5. Incarna - optional feature? - in Player Features and Ideas Discussion [original thread]
For me personally the only use I could see of multi-client Incarna is chatting with your other alts in a bar. Not worth buying a second computer to make them run with. A large portion of players are running several clients. Incarna needs to be mad...
- by Silver Hair Carson - at 2011.04.20 00:10:00
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6. Incarna needs to be optional (client & fps stability) - in Player Features and Ideas Discussion [original thread]
All the fancy, graphics intensive stuff that's upcoming needs to be optional. If one wants to play instead of slacking around in stations, client stability should not be punished with unnecessary mini-games. Make it a selectable option along "loa...
- by Silver Hair Carson - at 2011.04.20 00:04:00
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7. Captains Quarters on Duality - Sneak Peak - in EVE General Discussion [original thread]
These new cosmetic features need to be optional so that you can play eve without them meddling with client stability and fps. Eve is good without them, and for multi client players they would only be a nuisance.
- by Silver Hair Carson - at 2011.04.19 23:57:00
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8. Incarna - optional feature? - in Player Features and Ideas Discussion [original thread]
I don't have any need nor any interest for incarna (captain's quarters, walking in stations etc). Instead, I'm worried that the new features will meddle with client stability and fps which will be harsh on multi client players. I would like to be ...
- by Silver Hair Carson - at 2011.04.19 23:55:00
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9. What Rigs to fit on Nightmare? - in Ships and Modules [original thread]
t2 large energy discharge elutriation <- stable guns 2 rigs of choise
- by Silver Hair Carson - at 2011.04.19 09:10:00
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10. Mining mini-game suggestion - in EVE General Discussion [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1496476 ^just posting here for visibility, ibtl
- by Silver Hair Carson - at 2011.04.14 09:44:00
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11. Mining mini-game - in Player Features and Ideas Discussion [original thread]
Mining the soothing but boring aspect of eve that desperately wants to get better. Here's a suggestion on how. 1) Keep everything that's currently working (my 5 mining accounts doing it afk). 2) Make an optional mini-game with additional profi...
- by Silver Hair Carson - at 2011.04.14 09:40:00
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12. Do not nerf the highsec missions any more. - in Missions & Complexes [original thread]
The nullsec nerf was an utter failure in that it could have been done in a more subtle manner by putting a hours long respawn timer on sanctums and havens depending on truesec, say 0-8h. Same effect on isk influx, less harsh on upgraded systems. ...
- by Silver Hair Carson - at 2011.04.14 09:16:00
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13. Retribution - in Ships and Modules [original thread]
Fit it for bait+tackle or bait+cyno. You'll get fights where a maller wont. 2x 400mm / c-type anp / eanm ii / damage control long point 125mm ac's trimarks 27000ehp all v, 53000 with slaves and legion
- by Silver Hair Carson - at 2011.04.12 22:43:00
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14. LF Cheap Abitrator Mission and PvP fits - in Ships and Modules [original thread]
arbi: level 1-3 missions high: 2x drone link, aggro gun, ? med: large capacitor battery, 2x cap recharger, ab low: 2x medium armor repper, 2x hardener rigs: aux nano pump, resist, ccc mix
- by Silver Hair Carson - at 2011.04.08 16:24:00
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15. Rattlesnake passive tank fit for AFKing higher level missions (lvl 3 and up) - in Missions & Complexes [original thread]
1) tech1 purgers 2) downgrade resistance amps or fit active ones 3) damage control in 1 low (since passive tanking afk rattler at 30-50% shields is a juicy target) 4) downgrade black eagles to regulars same isk/h, more safety, less investment
- by Silver Hair Carson - at 2011.04.08 13:20:00
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16. Jamming Gurista - in Missions & Complexes [original thread]
either fly a tengu or swap your mission corp. hope for guristas missions to be rebalanced as the whine of 10's of thousands raven pilots hit the devs.
- by Silver Hair Carson - at 2011.04.08 13:16:00
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17. Why would someone use blasters??? - in Ships and Modules [original thread]
gank with vexor, myrmidon, rokh and hyperion
- by Silver Hair Carson - at 2011.04.08 11:15:00
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18. AFK Droneboat without turrets for lvl 4 missions - in Ships and Modules [original thread]
use a normal dualrep dominix with 2 imperial reppers and 1 omni track link. spend isk on cc8 and cr8 implants to have future use for the clone.
- by Silver Hair Carson - at 2011.04.08 11:13:00
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19. WTB SOME DA*N 0.0 - in Alliance and Corporation Recruitment Center [original thread]
lol
- by Silver Hair Carson - at 2011.04.06 09:33:00
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20. Nullsec nerf - predictions on market? - in Market Discussions [original thread]
Originally by: Soldarius Originally by: Misty McGinnity i think you idiots are greatly over estimating the "nerf" [:troll:] No-one is gonna move back to hi sec coz of a few less sanctums being spawned, get a grip. ppl whinge about...
- by Silver Hair Carson - at 2011.04.06 09:24:00
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